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Aloe Alchemist - 152 U OTJ
Trample
When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
uncommon
Creature — Plant Warlock
From the Magic: The Gathering set Outlaws of Thunder Junction.
When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
uncommon
Creature — Plant Warlock
From the Magic: The Gathering set Outlaws of Thunder Junction.
$0.40
Original: $1.34
-70%Aloe Alchemist - 152 U OTJ—
$1.34
$0.40
Description
Trample
When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
uncommon
Creature — Plant Warlock
From the Magic: The Gathering set Outlaws of Thunder Junction.
When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
uncommon
Creature — Plant Warlock
From the Magic: The Gathering set Outlaws of Thunder Junction.












