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Make Your Own Luck - 218 U OTJ
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
"Aim alone won't win you a duel if you can't keep your nerve."
—Annie Flash
uncommon
Sorcery
From the Magic: The Gathering set Outlaws of Thunder Junction.
"Aim alone won't win you a duel if you can't keep your nerve."
—Annie Flash
uncommon
Sorcery
From the Magic: The Gathering set Outlaws of Thunder Junction.
$1.34
Make Your Own Luck - 218 U OTJ—
$1.34

Description
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
"Aim alone won't win you a duel if you can't keep your nerve."
—Annie Flash
uncommon
Sorcery
From the Magic: The Gathering set Outlaws of Thunder Junction.
"Aim alone won't win you a duel if you can't keep your nerve."
—Annie Flash
uncommon
Sorcery
From the Magic: The Gathering set Outlaws of Thunder Junction.












