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Mr. Mime - 6/64 Jungle Unlimited Holo
Mr. Mime - Psychic - 40 HP
Pokémon - Basic
Ability: Invisible Wall
Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
PC Meditate 10+
Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.
Weakness: Psychic
Resistance: none
Retreat: 1
Illustrated by Ken Sugimori
Holo Rare
From the Pokemon Card Game set Jungle
Pokémon - Basic
Ability: Invisible Wall
Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
PC Meditate 10+
Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.
Weakness: Psychic
Resistance: none
Retreat: 1
Illustrated by Ken Sugimori
Holo Rare
From the Pokemon Card Game set Jungle
Select Condition
From $10.72
Mr. Mime - 6/64 Jungle Unlimited Holo—
$10.72

Description
Mr. Mime - Psychic - 40 HP
Pokémon - Basic
Ability: Invisible Wall
Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
PC Meditate 10+
Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.
Weakness: Psychic
Resistance: none
Retreat: 1
Illustrated by Ken Sugimori
Holo Rare
From the Pokemon Card Game set Jungle
Pokémon - Basic
Ability: Invisible Wall
Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
PC Meditate 10+
Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.
Weakness: Psychic
Resistance: none
Retreat: 1
Illustrated by Ken Sugimori
Holo Rare
From the Pokemon Card Game set Jungle












