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Railway Brawler - 175 M OTJ
Reach, trample
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
mythic
Creature — Rhino Warrior
From the Magic: The Gathering set Outlaws of Thunder Junction.
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
mythic
Creature — Rhino Warrior
From the Magic: The Gathering set Outlaws of Thunder Junction.
$13.40
Railway Brawler - 175 M OTJ—
$13.40

Description
Reach, trample
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
mythic
Creature — Rhino Warrior
From the Magic: The Gathering set Outlaws of Thunder Junction.
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
mythic
Creature — Rhino Warrior
From the Magic: The Gathering set Outlaws of Thunder Junction.












